Most one-handed and two-handed perks don’t grant a small amount of armor penetration.Īrmor penetration from the Warrior and Thief stone is increased.Īrmor penetration from the blessing of Auriel is increased.Īmulet and blessing of Talos increase one-handed and two-handed armor penetration.
Armor penetration from ammunition is increased. Marksman perks don’t grant armor penetration. All values are adjusted for a 1:1 translation and tweaked as follows.
One-handed, two-handed and marksman “expertise” is renamed to “armor penetration”. All existing sources of armor rating are adjusted to provide the same damage reduction as before. Each point of armor rating reduces incoming damage by 0.1% (previously 0.12%) to allow straightforward calculations of damage reduction based on the armor rating. Halvar the Other has his own unique loot.Īrmor rating is reworked to be more intuitive. The Warhammer of Inebriation is a Nordic warhammer and its enchantment is only fueled by alcohol.
The Halvar Brothers have a little background story. The Jarl’s Longhouses in Dawnstar, Falkreath, Morthal and Winterhold have master-locked chests with rich treasures in the Jarl’s room. They usually wear a full set of armor with useful enchantments. Vigilants of Stendarr wear the armor from Mage's Plate Armor. Melee guards and housecarls wear armors from Varied Guard Armor and the stats of their armors are adjusted to match the new designs.