Section 8: Prejudice represents an experiment of sorts for Timegate Studios, and the experiment has turned out to be quite successful. It was still enough, though, that the developer pressed forward with a sequel, and rather than go the retail route, it decided to go with a cheaper digital-only release. It didn't gain much of an audience when it debuted at its initial $60 price tag, and while there seemed to be some interest once the price dropped, it wasn't enough to foster a strong community like the publisher and developer had hoped.
It was nice that you could drop onto the battlefield from the atmosphere for every respawn, and there was a steady stream of side objectives in multiplayer, but the game was wrapped in a technically average package and saddled with a short, forgettable single-player campaign. Released in late summer of 2009, the original Section 8 was a fairly pedestrian first-person shooter with some bright ideas.